Monday, February 22, 2010

Hack Day Roundup

Hack Day was a success, thanks to all of you who were there.
Eight people showed up to work on a 3D printer following this design, lockpicking, new board games, various server builds, chemistry, and more. Most important, we made social connections to cross-pollinate ideas and get inspired for more projects yet. Want to host one, or just work on cool projects? Leave a comment, and help us have more of these.

Advocacy: Go visit the Quad Cities Tech Consortium and help us bring Google Fiber to Davenport!

Monday, February 15, 2010

Hack Day Open House

This Saturday, I'm opening up my house for a day of making stuff.
Justification: It's cold out, and there's a limit to the mess they'll let you make in a coffee shop.

Details:
1207 95th Avenue West Rock Island IL 61201
Saturday, February 20, 2010 from 9 am - 7pm (times approximate, show up for any part)

Free parking in the street. I'll have snacks/drinks out all day. Residential internet access available wired and wireless. Several old workstations with WinXP/Debian and dev tools, some exotic hardware including SUN, SGI, Alpha Hand tools, Dremel, soldering iron, lock picks, some high voltage gear, other miscellany available for use.

Bring:
your selves, interested friends and family
your projects, technology, questions, interests, skills, etc.

Some specifics:
I'm looking for more junk printers, servos, stepper motors, and related for 3D printer work.
You'll likely want your laptop/phone
Food and drink, if you wish.

Got a project in mind? I'll post any ideas I'm sent here to help gauge interests.
Got a question/request about the setup? I'll try to accommodate.

Wednesday, February 3, 2010

Game Controllers as 3D Input Device

This is a cheap hack, but may be useful to you. I use 3D CAD programs frequently. Navigating three dimensions with a 2D interface (mouse) is annoying. The UI in Pro/E, for example, requires either clicking different modes to pan/zoom/rotate, or holding various key+mouse click combos. The interface is improved by something like these.

You can achieve much the same effect, however, with any USB game controller with two analog thumbsticks. I used a knockoff Xbox controller and joy2key to map the controller inputs. I've set left analog stick to rotate, right stick to pan, triggers to zoom. Now I can perform fly-throughs in one motion.